Apr 03, 2008, 04:21 AM // 04:21
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#1
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Dervish Build with odd requirements
What would you use for general purpose HM PvE if you had the following restrictions?
1) 6 skills only
2) At most 1 PvE Skill.
3) Must have constant (or near constant) IAS (or simulated IAS)
4) No secondary proffession skills
Currently I'm running with:
12+1+1 Scythe, 9+1 Wind, 9 mysticism
Wounding Strike {E}
2 of (Rending Sweep,zealous sweep,Banishing Strike,Reap Impurities,radiant scythe)
One of (Rending Aura, vow of piety, test of faith)
Whirling Charge
Dwarven Stability
Better ideas?
Last edited by cellardweller; Apr 03, 2008 at 04:24 AM // 04:24..
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Apr 03, 2008, 06:28 AM // 06:28
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#2
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Hmm, tough one... I'd substitute Wind Prayers and a couple Scythe Mastery points for Earth Prayers and Mysticism and take Vow of Strength, Aura of Holy Might, Vital Boon, Signet of Pious Light, Heart of Fury and depending on your other group members, Armor of Sanctity (provided someone else is causing conditions) or Conviction
using only 6 skills, I'd say Survivability goes above damage, yet with Vow Of Strength -and- Aura of Holy Might, you'll be doing mad damage anyway. constant IAS isn't -absolutely- necessary, but if it is a must for you, you could even sub AoHM for Dwarven Stability, and drink something :P
Last edited by Axel Zinfandel; Apr 03, 2008 at 06:32 AM // 06:32..
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Apr 03, 2008, 11:34 AM // 11:34
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#3
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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12+1+1 scythe 12+1 mysticism
wounding strike
eremites
mystic
heart of fury
aura of holy might
ressurection signet
dunno
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Apr 03, 2008, 01:14 PM // 13:14
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#5
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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it would be helpful to know what the other 2 pve skills are.
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Apr 03, 2008, 01:24 PM // 13:24
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#6
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Aura of holy might
Avatar of melandru
Wearying strike
Mystic sweep
Chilling victory
heart of fury
12+1+1 dcythe
12+1 myst.
That's it
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Apr 03, 2008, 02:07 PM // 14:07
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#7
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Krytan Explorer
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Quote:
Originally Posted by Morgoth the dark
Aura of holy might
Avatar of melandru
Wearying strike
Mystic sweep
Chilling victory
heart of fury
12+1+1 dcythe
12+1 myst.
That's it
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AoM isn't that great in PvE. Theres rarely enough conditions being thrown around to warrant it. Some places it is good, like Shards of Orr, but as a general build, I think it is a bit excessive.
Just my opinion anyway.
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Apr 03, 2008, 04:18 PM // 16:18
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#8
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Arizona
Guild: KGOA Knights of GOA
Profession: D/
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Quote:
Originally Posted by Coloneh
it would be helpful to know what the other 2 pve skills are.
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I think hes talking about that challenge some website made about using 6 skills only
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Apr 03, 2008, 04:24 PM // 16:24
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#9
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Emo Goth Italics
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Quote:
Originally Posted by Terraban
AoM isn't that great in PvE. Theres rarely enough conditions being thrown around to warrant it. Some places it is good, like Shards of Orr, but as a general build, I think it is a bit excessive.
Just my opinion anyway.
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It's not only for the anti-condition, it's for the spammable Eviscerate aswell.
Eternal Aura
Avatar of Melandru
Wearying Strike
Mystic Sweep
Imbue Health
Heart of Fury
Mine's the same as Morgoth's, only perma-Melandru and some strong heal.
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Apr 04, 2008, 01:35 AM // 01:35
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#10
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by Coloneh
it would be helpful to know what the other 2 pve skills are.
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Capture sig and capture sig
No competition, I'm just looking something versatile to run while taking my second toon vanqing through the vanquing ordeal. I did the same with my warrior, the problem is that I find my all my derv templates are full of skills from secondaries and don't react well when a skill or two is removed.
Last edited by cellardweller; Apr 04, 2008 at 01:38 AM // 01:38..
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Apr 04, 2008, 03:05 AM // 03:05
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#11
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Usually people cap in NM...
I'd choose something like Eternal aura and maybe AoB or for places with lots of hexes AoD.
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Apr 04, 2008, 01:19 PM // 13:19
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#12
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Winterclaw
AoB
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I heard Tanking is pro in PvE.
@ OP, My vote is probably with Aura of Holy Might, that skill seldom leaves my dervish PvE bars these days.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Apr 04, 2008, 01:24 PM // 13:24
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#13
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Celestial Beaver
I heard Tanking is pro in PvE.
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Don't encourage them!!
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Apr 04, 2008, 01:53 PM // 13:53
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#14
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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anyways...
AoL
HoF
AoHM
Eternal Aura
-optional-
Wild Blow/Victorious sweep
Eremite's
Mystic
you shouldnt be capping in HM
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Apr 04, 2008, 01:57 PM // 13:57
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#15
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Coloneh
you shouldnt be capping in HM
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That's not really for us to say. HM is just NM but more harsh. Tbh, if the elites he plans on capping are useful, and he plans his attributes beforehand, and wants to vanquish / complete missions whilst going for skill hunter at the same time, more elites may not necessarily be a bad thing.
He could also have been fibbing about taking 2 signets of capture...
Quote:
Originally Posted by dan-the-noob
Don't encourage them!!
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Allow me to correct myself:
Quote:
Quote:
Originally Posted by Winterclaw
AoB
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Kill it with fire!
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__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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